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It topped sales charts in its initial week, and received multiple awards in its genre in 2007. The game was generally well received both by critics and gamers alike, garnering a Metacritic score of 89/100. The plot has quite a few twists, following a staunch US defense of Fort Teller, where the soviets believe their nuclear defense is, to all out war in the European continent, to covert operations behind enemy lines.ĭuring loading screens, narrators lay out the events, as well as present a personal side of how people act and go about their lives as they juggle imminent death, family and bureaucracy during war, and portray internal strife between the different army commanders, as some are in it for the the fame, others are driven by fanaticism, while some go to extreme lengths to ensure survival, even committing treason in order to do so. The story takes player across the world, from US metropolises, to the country side, to quaint french villages, to the cold forests of Finland and Russia, as it is presented from the perspective of a US army commander, Lieutenant Parker, and the soviet army commander, Lieutenant Romanov.
#WORLD IN CONFLICT SOVIET ASSAULT VS WORLD IN CONFLICT SERIES#
Domination maps are won by fighting over control points and holding superiority until a ticket marker fills up, Tug-of-War maps feature a frontline that opposing forces push on until it reaches the end of the map, and Assault maps has a team defending a series of points, while the other tries to capture them. There are three different types of maps that pit the Soviet Union against either the USA or NATO forces. The game can be played in single player over a lengthy campaign, or in multiplayer between up to 16 players over LAN or online, though the official servers have been shut down since 2015, with just fan-made revived servers available. They range from precision artillery, carpet bombing, laser guided bombs, napalm strikes, paratroopers, or even a tactical nuke, and take a few seconds to reach the battlefield, thus careful aiming is paramount. These abilities can be cast up to three times (if one has the points for it) before they will be put on hold for a while. These cost tactical aid points that are gathered by doing beneficial actions in battles, such as capturing command points, eliminating enemy units, fortifying, or completing objectives. In addition to summoning units to the battlefield, players also have access to support abilities. Losing units reimburses them with the points cost of the unit, but this is not instant, but happens over time. There is no resource gathering in the game, thus, army size is limited to the points pool players have access to. Holding and fortifying these points will grant reinforcement points for players to use.
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Most points of interest require a presence on multiple point in order to capture. Once there, they are to command them to secure and hold capture points across a variety of maps. Once ordered, players must wait 20 seconds until the units are air-dropped to the battlefield. For example, tanks are cheaper for the mechanized sub-faction, than for any other, while specialized units may even be unavailable. These costs vary, according to the division of an army the player has chosen to lead. Each unit has a point cost associated to them which is detracted from the pool once called in.
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At the start of any match, players are allocated a set amount of reinforcement points, which they can use to call in units, ranging from infantry, tanks, armoured personnel carriers, helicopters, artillery or other support vehicles, to the battlefield. The game features detailed tactical gamplay, similar to the Ground Control or Company of Heroes series, that puts the player in command of one of three faction's armies: NATO, USSR or USA. On the 10th of March, 2009, an expansion, titled World in Conflict: Soviet Assault, was released that added new missions and units, and is considered by many, a spiritual successor for the cult-classic, Ground Control, another game made by the same studio. It is set in an alternate modern world where the USSR did not collapse and it includes a massive single-player campaign and 16-player support. World in Conflict is a real-time strategy (RTS) game for the PC, made by the development studio, Massive Entertainment, and published by Sierra Entertainment on September 18, 2007.
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